AI Insights · Timothy · July 2025
Top 5 Snake Games on iOS in the US: Q2 2025 Performance
Explore the performance of the top snake games on iOS in the US during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top snake games on the iOS platform in the United States showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends for these popular apps.
SSSnaker, published by HABBY, saw a steady decline in weekly revenue, starting from approximately $13.6K at the end of March to about $10.2K by the end of June. Downloads peaked at 474 in early May before tapering off to zero in June. The game maintained a fluctuating active user base, peaking at 4.1K in mid-June before dropping to 436 by the quarter's end.
Snake Clash! from Supercent, Inc. experienced consistent weekly downloads, ranging from 87.8K to 110.9K throughout the quarter. Revenue peaked at $3.5K in the last week of June, while active users surged to 713.3K by mid-June, reflecting strong engagement.
Little Big Snake, published by LittleBigSnake, Inc., showed modest revenue growth, with a peak of $2.6K in late June. Weekly active users declined steadily from 1K to 456 over the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd saw its revenue fluctuate, starting at $2.3K and peaking at $4.1K by the end of June. Active users saw a decline from 442 to 305.
Lastly, Snake.io - Fun Online Snake from Kooapps maintained a steady weekly download range between 43.5K and 60.2K. Revenue remained relatively stable, peaking at $938 in mid-May. Active users increased steadily, reaching 511.3K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market, with each app showing unique patterns in user engagement and revenue. For more detailed analytics and insights, visit Sensor Tower's platform.